Bottomless Trap Hole
Trap Normal

Bottomless Trap Hole

  • Archetype:
  • Hole

  • View:
  • 7083




When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 8, 2026
65± 6/ 100
Power Score
Intrinsic 61
Deck 68

Bottomless Trap Hole — Power Evaluation

Final Score: 65 ± 6 · Confidence: Medium

  • Intrinsic: 61 · Deck: 67.5 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Board breaker

Why it scores here

Bottomless Trap Hole is a set trap that converts a single opponent Summon of a 1500+ ATK monster into a destroy-and-banish, so its value is conditional removal rather than board or card advantage. It is in all 400 sampled decks at about 1.6 copies each, is cheap to run with no garnet or lock cost, and is spread across 106 archetypes, which supports a high deck-level score. The score is held back by its narrow trigger (ATK threshold, summon-only), a 1-for-1 economy, and zero material value, and its 77.8 average power index comes from boards it sits in, not from anything it does itself. High ATK on the target monsters earns nothing here; the card's score rests on how reliably it answers a summon.

Axis scores

Axis Score Evidence
Accessibility 55 Drawn as a normal trap with no searcher in evidence and 0 as_searched appearances across 5 combos, but it is in 400/400 decks at 1.6 copies (verified; accessibility inferred from draw). (inferred)
Combo & Conversion 30 Appears in 5/5 recorded combos but as_starter, as_searched, as_payoff and end-board counts are all 0 and role_in_combo is empty, so it converts nothing by itself in the boards (observed).
Resource Economy 50 One-for-one removal that costs no extra resources to set and gives no refuel or card advantage gain beyond trading with the summoned monster (inferred from text).
Effect & Interaction 70 Destroys any monster Summoned with 1500+ ATK and banishes it on a successful destroy, a strong but ATK-gated effect covering most high-ATK summons (verified text; hit rate inferred).
Material Utility 0 A Trap card cannot be used as Xyz, Synchro, Fusion or Link material, so this scores 0 (verified from card type).
Resilience & Flexibility 45 Single-use set trap that can be stopped by counter-trap interaction, partly offset by 1.6 copies per deck and a 0.8 average starter count across boards (observed/inferred).
Deck-Building Efficiency 82 No garnet or self-lock, 1 to 2 copies per deck, and splashable or redundant across 106 archetypes (verified from decks_evidence and text).

Calculation

Weight profile: 0.7 Removal / Negation + 0.3 Board breaker. Intrinsic ≈ 61, Deck ≈ 67.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Answers a single high-ATK Summon cleanly with destroy plus banish
  • Near-universal deck slot in the sample (400/400 decks) across 106 archetypes
  • Zero garnet and zero self-restriction, so it fits almost any build
  • Costs no extra resources to set

Weaknesses

  • Trigger is gated to monsters with 1500 or more ATK, so low-ATK Summons are not answered
  • Only answers the Summon itself, so it is a one-for-one trade
  • Contributes no material value and no combo starts
  • Card advantage is neutral at best

Counters / choke points

  • Counter traps and negation of the trap (inferred from its trap type; no counter evidence in the pack)
  • Summoning monsters below 1500 ATK, or Special Summons the trap does not match

Best use

Removal: punish an opponent's high-ATK Summon and banish it. Decks: Blackwings, Traptrix, Heroic. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: destroys a monster Summoned with 1500+ ATK and banishes it if the destroy succeeds; Card type is Trap, so it cannot be material (0 material utility); In 400/400 sampled decks at an average of 1.6 copies (distribution 1:166, 2:230, 3:4); Spread across 106 distinct archetypes; top partners are MST, Mirror Force and Torrential Tribute
  • Observed: Appears in 5/5 recorded combos (100%) with avg power index 77.8 when present; as_starter, as_searched, as_payoff and end-board counts are all 0; avg_starter_count_when_present 0.8, so its boards are not starter-heavy; Inclusion 100% in 9 of 16 usage-statistics archetypes, 62.5% in Blackwings, 50% in Trap Hole
  • Inferred: Acts as a one-for-one removal rather than a card-advantage engine; Access is by normal draw, since no searcher appears in evidence; Counter-trap interaction is a realistic answer, though no counter evidence is in the pack; Its 77.8 power index reflects host boards, not the trap's own contribution
  • Data gaps: No banlist token; assumed 3 copies allowed Combo sample is only 5 boards, so the centrality estimate is thin role_in_combo is empty for all examples, so the role split is inferred rather than observed No counter, negation or ruling evidence in the pack No win-rate or matchup data, so impact on winning is inferred from text











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